12/26/2023 0 Comments Run 8 train sim ctc![]() You can easily host your own MP session for a few friends, or join the almost constantly-available pick-up sessions on one of several public servers. I have been in MP sessions with a dozen or more other participants, each of us running our own trains independently, but in response to signal indication and dispatcher actions. The multi-player (MP) feature is terrific, and works extremely well. The displays in the cab are quite realistic (and have won praise from a GE engineering staff employee), and display, for example, the status of the DPU's independent of the lead units, and EOT data if you have one of those affixed (and you actually do that when starting a run if you don't have DPU's). For example, DPU's function basically as they do in real-life, with the ability to fence them in operation. ![]() There's a lot more than makes Run 8 so appealing. And I have run mountain routes (including Tehachapi) in them, too. By contrast, I don't think I've ever had a knuckle or other such event in the other sims. It took a LOT of practice to be able to start a train on a grade in the mountains without taking a knuckle. I haven't had a knuckle in quite a while, but I had plenty of them in my early days in the sim. Everything I had ever observed through the years or had read about train handling from outside the craft was called into full use very quickly, and constantly called upon thereafter. A couple of professional railroaders whom I know have spoken well of its relatively high level of train-handling realism.Īs a non-rail who has copies of all of the major sims (and operates in them all regularly), I can tell you that Run 8 easily took the most time to get used to, and induced more pit-of-the-stomach feelings than any of the others, especially in its original route, Tehachapi. ![]() One more vote for Run 8 for the most realistic physics.
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