![]() In most RPGs and action/adventure games, you can use ‘save scumming’ (going back to a previous save to change a decision when you don’t like the results) to tweak the storyline until you have the perfect outcome. Start with Origin characters, but for your second play, try an undead one. That’s because, in Divinity: Original Sin 2, and so much more than in its contemporaries, choice matters. ![]() It transcends this further by allowing a great deal of mix and match, not just within your character, but within your party. In truth, each class feels more like they might in an action/RPG, possessing powers like fire breathing, receiving healing for standing in pools of blood, granted bonuses for fighting solo, shield bouncing, backstabbing, blinding radiance, and the ability to speak with pets. Similarly, an assassin is not a rogue, and rogues aren’t assassins…except when they are – skill selection is just one small, but important part, of your class. While some games cast elves as the purest of souls, Sin makes them into aggressive cannibals capable of eating the flesh of the dead to experience their memories. ![]() The first thing to know about Divinity: Original Sin 2 is that you should immediately discard your preconceived notions. After quite a few hours with the game, I’m starting to wonder what I might have missed…. Before that scares you off, however, this review is from the perspective of someone who has only dabbled a bit in the series. They’ve been building the rich world of Divine Divinity since 2009, though I’d excuse it if you hadn’t played the now eight games in the series. Developer Larian Studios is no stranger to the isometric RPG.
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